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	<title>Comments on: Accessing a Local Shared Object from multiple SWF files</title>
	<atom:link href="http://www.calculator-tab.com/blog/2008/08/accessing-a-local-shared-object-from-multiple-swf-files/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.calculator-tab.com/blog/2008/08/accessing-a-local-shared-object-from-multiple-swf-files/</link>
	<description>Free Online Scientific Calculator</description>
	<lastBuildDate>Wed, 24 Mar 2010 07:03:58 +0100</lastBuildDate>
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		<title>By: hab</title>
		<link>http://www.calculator-tab.com/blog/2008/08/accessing-a-local-shared-object-from-multiple-swf-files/comment-page-1/#comment-13</link>
		<dc:creator>hab</dc:creator>
		<pubDate>Fri, 12 Dec 2008 18:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.calculator-tab.com/?p=21#comment-13</guid>
		<description>Now I figured out how to refresh a LSO in AS3:

In the first frame the LSO is declared:
var LSO:SharedObject = SharedObject.getLocal(&quot;LSOName&quot;,&quot;/&quot;);

In the second frame it is changed, then flushed and set to null:
LSO.flush();
LSO = null;

In the third frame it reloaded:
LSO = SharedObject.getLocal(&quot;LSOName&quot;,&quot;/&quot;);
gotoAndPlay(2);

Works for me!
Cheers</description>
		<content:encoded><![CDATA[<p>Now I figured out how to refresh a LSO in AS3:</p>
<p>In the first frame the LSO is declared:<br />
var LSO:SharedObject = SharedObject.getLocal(&#8220;LSOName&#8221;,&#8221;/&#8221;);</p>
<p>In the second frame it is changed, then flushed and set to null:<br />
LSO.flush();<br />
LSO = null;</p>
<p>In the third frame it reloaded:<br />
LSO = SharedObject.getLocal(&#8220;LSOName&#8221;,&#8221;/&#8221;);<br />
gotoAndPlay(2);</p>
<p>Works for me!<br />
Cheers</p>
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	<item>
		<title>By: hab</title>
		<link>http://www.calculator-tab.com/blog/2008/08/accessing-a-local-shared-object-from-multiple-swf-files/comment-page-1/#comment-12</link>
		<dc:creator>hab</dc:creator>
		<pubDate>Mon, 08 Dec 2008 22:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.calculator-tab.com/?p=21#comment-12</guid>
		<description>Hi there! Thanks for that article! I have almost the same problem. I want to control one swf with another through the LSO in AS3. The problem is, that the swf that I want to control, doesn&#039;t read the LSO after the first time on start up. Since the &quot;delete&quot; doesn&#039;t work on dynamically created variables - I don&#039;t know what to do...
Any suggestions would be appreciated - thanks!</description>
		<content:encoded><![CDATA[<p>Hi there! Thanks for that article! I have almost the same problem. I want to control one swf with another through the LSO in AS3. The problem is, that the swf that I want to control, doesn&#8217;t read the LSO after the first time on start up. Since the &#8220;delete&#8221; doesn&#8217;t work on dynamically created variables &#8211; I don&#8217;t know what to do&#8230;<br />
Any suggestions would be appreciated &#8211; thanks!</p>
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	<item>
		<title>By: Royston</title>
		<link>http://www.calculator-tab.com/blog/2008/08/accessing-a-local-shared-object-from-multiple-swf-files/comment-page-1/#comment-4</link>
		<dc:creator>Royston</dc:creator>
		<pubDate>Thu, 02 Oct 2008 20:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.calculator-tab.com/?p=21#comment-4</guid>
		<description>Hey, great article.. We&#039;re creating a chat bar that synchronizes its behaviors across different tabs and browsers. Was wondering why the heck the LSO in the older flash instance doesn&#039;t update itself. 

One drawback, your method won&#039;t work in AS3, since you can only delete dynamically created variables. Couldn&#039;t seem to find a way to force the LSO to &#039;refresh&#039; itself in AS3. Had to resort to using LocalConnections to keep all the LSOs synchronized.</description>
		<content:encoded><![CDATA[<p>Hey, great article.. We&#8217;re creating a chat bar that synchronizes its behaviors across different tabs and browsers. Was wondering why the heck the LSO in the older flash instance doesn&#8217;t update itself. </p>
<p>One drawback, your method won&#8217;t work in AS3, since you can only delete dynamically created variables. Couldn&#8217;t seem to find a way to force the LSO to &#8216;refresh&#8217; itself in AS3. Had to resort to using LocalConnections to keep all the LSOs synchronized.</p>
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